OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting

WACV 2025

Longwei Li1, Huajian Huang2, Sai-Kit Yeung2 and Hui Cheng*1

Sun Yat-Sen University1, The Hong Kong University of Science and Technology2

Abstract

Photorealistic reconstruction relying on 3D Gaussian Splatting has shown promising potential in various domains. However, the current 3D Gaussian Splatting system only supports radiance field reconstruction using undistorted perspective images. In this paper, we present OmniGS, a novel omnidirectional Gaussian splatting system, to take advantage of omnidirectional images for fast radiance field reconstruction. Specifically, we conduct a theoretical analysis of spherical camera model derivatives in 3D Gaussian Splatting. According to the derivatives, we then implement a new GPU-accelerated omnidirectional rasterizer that directly splats 3D Gaussians onto the equirectangular screen space for omnidirectional image rendering. We realize differentiable optimization of the omnidirectional radiance field without the requirement of cube-map rectification or tangent-plane approximation. Extensive experiments conducted in egocentric and roaming scenarios demonstrate that our method achieves state-of-the-art reconstruction quality and high rendering speed using omnidirectional images. The code will be publicly available.

Image Examples

Comparisons with EgoNeRF on the EgoNeRF Dataset
Comparisons with 360Roam on the 360Roam Dataset
Comparisons with 3DGS on the 360Roam Dataset

Vedio Introduction and Examples

Citation

@article{lli2024omnigs,
title = {OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting},
author = {Li, Longwei and Huang, Huajian and Yeung, Sai-Kit and Cheng Hui},
journal={arXiv preprint, arXiv:2404.03202},
year = {2024}
}

Concurrent Works